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- Mor, Dri, DriaNickname
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Telekinesis - All witches have the ability to move objects with one’s mind.
Stun - Witches can send out a small blast of energy that stuns a target for 5-10 seconds (5 for other supernaturals, 10 for humans.)
Medium - Witches are able to see and communicate with spirits. Elektrokinesis - Ability to generate and direct lightning.
Pyrokinesis - Power to generate and direct fire.
Hydrokinesis - Power to generate and direct water.
Nature Affinity - Ability to grow or kill plants at will, regardless of season.
Potions - Ability to imbue magic into a concoction of herbs.
Healing - Solis witches have the ability to heal others to varying degrees, from minor injuries to broken bones.
Calming Presence - A Solis witch can activate a soothing aura that can calm anger in humans, quiet anxiety, and at higher levels it can temporarily soothe episodes of PTSD, schizophrenia, and other serious mental disorders.
Luck - Every once in awhile and with a great deal of energy spent, a Solis witch can send “luck” to someone. This luck acts as a deterrent to danger, can save people from fatal accidents, and in older days was used to alter the outcome of battle.
Oathsworn - A Solis witch can cast a spell that holds people or other supernatural creatures to their oath. All involved must be aware that it is happening, and willing to do it. (Although how willing, exactly, is up for question. If they are held at gunpoint, the spell will not work. If they are desperate because they have exhausted all other options, it will.)
Catopromancy - Solis witches have the ability to see people/objects using a mirror. Unable to hear, not able to control how much they are able to see