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Welcome

Welcome to Dawnbreak, Alevskaya. We are a small fishing and farming community that has long sought to remain in touch with our natural surroundings. It’s a quiet, close knit town for the most part. The locals can be a little rough, but they’re friendly enough once they warm up to you. However, odd things are known to happen around town. Every now and again mutilated corpses crop up near or within the forest, and it isn’t uncommon for citizens to disappear for weeks at a time – if they return at all. Those who do know what’s happening certainly aren’t telling, but rest assured we’ve got everything under control. You’ll do fine here – assuming you don’t cause us any trouble, understood?
- Mayor Elijah Holiday

Staff

DragonBlue
Grim

Mordria Nemes

Witch
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Basics

  • Mor, Dri, DriaNickname
  • WitchSpecies
  • FemaleGender
  • 28Age
  • SingleRelationship Status
  • HeteroSexuality

Appearance

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Personality

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History

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Telekinesis - All witches have the ability to move objects with one’s mind.

Stun - Witches can send out a small blast of energy that stuns a target for 5-10 seconds (5 for other supernaturals, 10 for humans.)

Medium - Witches are able to see and communicate with spirits. Elektrokinesis - Ability to generate and direct lightning.

Pyrokinesis - Power to generate and direct fire.

Hydrokinesis - Power to generate and direct water.

Nature Affinity - Ability to grow or kill plants at will, regardless of season.

Potions - Ability to imbue magic into a concoction of herbs.

Healing - Solis witches have the ability to heal others to varying degrees, from minor injuries to broken bones.

Calming Presence - A Solis witch can activate a soothing aura that can calm anger in humans, quiet anxiety, and at higher levels it can temporarily soothe episodes of PTSD, schizophrenia, and other serious mental disorders.

Luck - Every once in awhile and with a great deal of energy spent, a Solis witch can send “luck” to someone. This luck acts as a deterrent to danger, can save people from fatal accidents, and in older days was used to alter the outcome of battle.

Oathsworn - A Solis witch can cast a spell that holds people or other supernatural creatures to their oath. All involved must be aware that it is happening, and willing to do it. (Although how willing, exactly, is up for question. If they are held at gunpoint, the spell will not work. If they are desperate because they have exhausted all other options, it will.)

Catopromancy - Solis witches have the ability to see people/objects using a mirror. Unable to hear, not able to control how much they are able to see

Affiliates
Directories/Listing
Sister Sites
Affiliates SURFACE LIES Tidewater High The Almanac Effect